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- local scenario = GetProperties()
-
- scenario.Title = "dm_crateus"
- scenario.ScenarioType = SCT_DEATHMATCH
- scenario.Description = "dm_crateus_d"
- scenario.Map = "Crateus.map"
- scenario.iSortOrder = 140
-
- scenario.SmallSecAllies = 5 -- from 13
- scenario.MediumSecAllies = 1 -- from 5
- scenario.LargeSecAllies = 0 -- from 1
-
- scenario.Picture = "crateus.dds"
- scenario.MapSize = 3
-
- SetAllies( AI_RELAXED, DENSITY_V_LOW, 3, 0, 0, 0, 1, 0 )
- SetAllies( AI_EASY, DENSITY_V_LOW, 0, 2, 0, 2, 0, 0 )
- SetAllies( AI_MEDIUM, DENSITY_V_LOW, 1, 1, 0, 1, 1, 0 )
- SetAllies( AI_HARD, DENSITY_V_LOW, 2, 0, 0, 0, 2, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_LOW, 0, 1, 0, 3, 0, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_LOW, 3, 2, 0, 0, 2, 0 )
- SetAllies( AI_EASY, DENSITY_LOW, 4, 1, 0, 2, 1, 0 )
- SetAllies( AI_MEDIUM, DENSITY_LOW, 3, 1, 0, 3, 1, 0 )
- SetAllies( AI_HARD, DENSITY_LOW, 2, 1, 0, 4, 1, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_LOW, 0, 2, 0, 3, 2, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_MEDIUM, 7, 1, 0, 3, 1, 0 )
- SetAllies( AI_EASY, DENSITY_MEDIUM, 6, 1, 0, 4, 1, 0 )
- SetAllies( AI_MEDIUM, DENSITY_MEDIUM, 5, 1, 0, 5, 1, 0 )
- SetAllies( AI_HARD, DENSITY_MEDIUM, 4, 1, 0, 4, 6, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_MEDIUM, 3, 1, 0, 7, 1, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_HIGH, 6, 3, 0, 5, 1, 0 )
- SetAllies( AI_EASY, DENSITY_HIGH, 7, 2, 0, 5, 2, 0 )
- SetAllies( AI_MEDIUM, DENSITY_HIGH, 6, 2, 0, 6, 2, 0 )
- SetAllies( AI_HARD, DENSITY_HIGH, 5, 2, 0, 7, 2, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_HIGH, 5, 1, 0, 6, 3, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_V_HIGH, 6, 4, 1, 7, 1, 0 )
- SetAllies( AI_EASY, DENSITY_V_HIGH, 9, 1, 1, 4, 4, 0 )
- --SetAllies( AI_MEDIUM, DENSITY_V_HIGH, 4, 1, 0, 4, 1, 0 )
- SetAllies( AI_HARD, DENSITY_V_HIGH, 4, 4, 0, 9, 1, 1 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_HIGH, 7, 1, 0, 6, 4, 1 )
-
-
- scenario.bIsFirstDisclosureObliged = true
- scenario.FirstDisclose = 1
- scenario.FurtherDisclose = 1
-
- scenario.RevenueTurnsCount = 10
-
- function CheckForVictory()
- return dmCheckForVictory()
- end
-
- function OnShowObjectives()
- dmShowObjectives()
- end